Sequence of Invention : The Magic Bean

When a model isn't present to capture a gesture from, and we don't have the clearest mental image or intent, how can we go about drawing a girl from scratch?  Babe Lab would like to suggest a logical sequence of invention.

In a previous tutorial, a proportional tool was introduced : two crosshairs (indicating the direction of the neck root and the thigh root) connected by a bent, bisected wire represent the torso.  We can see this tool in white below.



If this visualization is too abstract, think first of a bean, curved on one side and bent on the other.



In all but the most rigid postures we can see some bean-like deformation in the torso, so (1) draw a few random beans from various angles.  One or two strokes for each.



(2) Apply the crosshair/wire tool to them.  There will be more than one way to do this with each bean, so don't think about it too hard.  The torso is where all other parts of the body branch from, so it's a sensible place to start.  With us so far?



(3) Now determine which ends you'd like to make the neck roots, where the heads will sprout from, but don't actually draw them yet.



4) On the opposite ends will be the thigh roots.  Drop the legs here.  Legs/buttocks are usually what's in contact with the ground, and act as resting places for hands and elbows.



(5) Arms and hands come next in the logical sequence.  Had we drawn these earlier, we wouldn't have had leg geometry to work with or around.



(6) Block in the heads next.  Play with their tilts, keeping gravity and direction in mind.  Heads are very seldom centered!



(7) Now that we have a better idea of what the legs, arms and heads are doing, we can begin to define what's happening around the busts and waistlines.  Maintain the curved/bent relationship from your original beans, but don't keep to their outlines.  You're not drawing vegetables anymore; you're drawing anatomy.  Locate the corners of the hips.  Are there twists?  How are the breasts reacting to the geometry around them, and to gravity?  Ask yourself these questions at this stage.



(8) Without the preceding geometry built, it would be folly to draw hair.  But we have built it, so go nuts!  Think of things like hair and breasts as dessert, to be saved until after you've had your beans!



(9) Now's a good time to remind ourselves where the facial features might go...



10) ...and to tweak the overall graphic shapes of the poses we've created.



(11) From here, we can finish out the drawings as we see fit, adding clothing (optional) and making corrections.  The important, underpinning construction is all done, so we're free to play with subtleties.  As we can see below, not all bean-powered poses will be 100% successful.      



What can you do with a magic bean? 

Foot Check / Stiletto Thumb

Drawing a stilettoed foot is hard, but drawing a checkmark (✓) is easy!

If we extrude a 2D checkmark into 3D space, we get two planes : a long one and a short one, each pointing in a different direction.  Practice drawing this 3D checkmark from above, below, in front, behind and everywhere in between.  



After you've gotten comfy with this, begin to think of the long plane of the checkmark as the arch of the foot, and the small plane of the checkmark as the toe of the foot.  Plant a cone behind the toe for the stiletto heel, running up to the top of the arch.  Whether drawing high-heeled feet from your imagination or from a model, this primitive construction tool will help you flesh them out.

Observational note :  The thumb of a weight-bearing hand is not unlike an offset stiletto heel.  This is another place where we can employ the "foot check."



Bonus nugget : While we're on the topic of planes, notice how fingers A, B, and C [above] are the same shape.  If we shove the fingernail to the top (as in A) the finger looks like it's tilted away from us.  If we shove the fingernail to the bottom (as in C) the finger looks like it's tilted towards us.  Fingernails and toenails are basically tiny, slightly curved planes.  Use them!

Spotlight on Otto Schmidt

Moscow-based Otto Schmidt's art is shockingly direct, viscerally graphic and unabashedly sexual.  Sift through the many layers and you'll find generous doses of cuteness and humor as well.  Babe Lab was able to pull Otto away from his workstation long enough to ask him a few questions.



Babe Lab : "Schmidt" is a German name meaning "someone who makes things." "Otto" is likewise German. How did your family come to live in Russia? Or did you just make the name up to sound cool?

Otto Schmidt : I agree it sounds cool. But, from the other side, I never had a choice because my family has German ancestors who moved to Russia in Reformation times. They were Lutherans, which made their lives tough, and there were also a lot of military riots and conflicts between Germany's principalities. That’s why my ancestors decided to move to Russia. There they were given land on the Volga River area. In that hard time, a lot of people immigrated to Russia from Europe. Since then, they all lived together in a German enclave on Russian territory before World War II.


As for my nickname, well, there is no special intrigue. There was a hero, scientist and polar explorer Otto Yulyevich Schmidt in Soviet Russia. "Schmidt" is actually my last name, and my middle name is Yurievich, which sounds close to Yulyevich, so people were just confused and ignored my real name, Evgeny.  They kept asking me, ”Are you a relative of Otto Yulyevich Schmidt?” That's how I became Otto Yulyevich over time, or just Otto.


Later in my adult life it was funny to watch the reactions of people who found out that “Otto” is my nickname and “Schmidt” is my real last name, because everyone who didn't know me since childhood usually thought the opposite : that “Otto” was a real name and “Schmidt” was a nickname.  These days people might call me Otto, or by my real name.  I’m fine with both, but for an artistic nickname, "Otto" definitely sounds more interesting than "Evgeny." :)

BL : Russians and their complicated names!  So...level with me here...do all women in Russia look like your drawings?

OS : Yes, every one. But I’m not sure all of them are Russian ;)



Face Filtration - A Study Companion

The following method of photo study comes from fast-tracked concept artist Anthony Jones, who once said something along the lines of...

"Humans, by default, can only see a certain way. But what if we were like The Predator, and our eyes took in information differently? That's what Photoshop gives you : a second sight."



Here we've run a variety of filters on some faces.

CUTOUT : reduces to simple pattern with minimal color (useful for simplifying values)
PHOTOCOPY : gives "coloring book" edges, eliminates interior noise
THRESHOLD : reduces to on/off pattern, loses edges, consolidates darks (useful in figuring out graphic stamp)
HIGH PASS : shows where the brightest parts of the image are (useful in figuring out highlight options)
MEDIAN : eliminates noise, brings down detail, simplifies colors
MAXIMUM : generates high-key palette
MINIMUM : generates low-key palette
MOSAIC : generates simple palette
POSTERIZE : reduces to simple pattern with minimal color (useful for simplifying values)
CONTOUR : shows edges (useful for seeing shadows)

The next time you do a study from a photo, see if one or several of these filters helps you in your analysis...and try out a few others while you're at it!

Babe Lab Disclaimer : Non-proprietary photos and illustrations featured on Babe Lab appear for the sole purpose of review.

Sensitivity Training -- LIVE WORKSHOP

"Babe Lab : Sensitivity Training" 



Sensitivity in art is vital, especially when women are involved.  Join concept artist / pinup enthusiast Paul Richards and veteran model Stacy E. Walker as they guide you through the do's and don'ts of portraying the female form.  


Where

January 26th, 7PM-11PM
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038

Schedule

Thursday, Jan. 26th
7:00 p.m. - 7:15 p.m.: meet-and-greet with Paul and Stacy
7:15 p.m. - 9:45 p.m.: Sensitivity Training (lecture)
9:45 - 11:00 p.m.: lifedrawing session



Stacy E. Walker is a professional figure model providing inspiration and visual reference for world renowned illustrators, major animation studios, video game developers, fine artists, sculptors and a variety of academic institutions.



Babe Lab : Hi Stacy! Thanks for descending the model stand to chat with us. Watch your step!

Stacy E. Walker : It's my pleasure. I'm thrilled that you asked. I'm a huge fan of the blog so I'm honored to be introduced to all your followers.

BL : Well, we're honored to have you as our first model! So what was the turning point in your life when you decided to start doing this? Something or someone must have emboldened you.

SW : I grew up wanting to be Batgirl or a professional dancer. I began studying ballet, jazz and tap at the age 5 and was dancing professionally in stage productions in NYC by the time I was 10. As I began to mature, I was getting more curvy than tall and was constantly being told I was not thin enough, not tall enough and too "ethnic." Sometimes I wouldn't even get the chance to audition. They would just look at you and send you away. It got very difficult to handle so I started looking for other things I could do. I always loved comics and fantasy art but had no idea how to get involved with the field until I saw an article in a magazine about Fabio. The rest is history, as they say, and my strong background in dance really enhances my modeling work.

BL : Wait, Fabio...the guy who did all those romance novel covers?

SW : Yes, [the article] showed you how he and a female model would pose for a photographer who would then supply the images to an illustrator. So when I saw they do actually use real models for this I began to seek out artists who needed models for their work.

BL : When a person draws you, they get the privilege of being before the nude, and a few pieces of artwork under their belt. What do you get out of it?

SW : I love to see all the different variations and styles the artists portray me in, but most of all to help inspire their creativity and tell their story. It's always amazing for me to see myself as some of the most amazing characters this genre has to offer, especially when I inspire an original character.



A Look At Negatives - Legs

Stare long and hard at this symmetrical 5 dot configuration.  There's a little dot on the top and the bottom, two longer, stretched out dots and a medium sized dot in the middle.


Setting aside all knowledge of anatomy, it's a quick way to remember the interior shape of the legs as seen directly from the front or back.  Notice that, from these views, the interior contour or the leg is lumpier than the exterior contour.


This "5 dot" configuration only works when the heel is elevated.
(1) the space near the crotch
(2) the space between the thighs
(3) the space between/below the knees
(4) the space between the calves
(5) the space between the toes

Babe Lab Disclaimer : Non-proprietary photos and illustrations featured on Babe Lab appear for the sole purpose of review.

Angry Angry Ankles

Here's a simple device for recalling the high/low relationship between calves and ankles : the angry face!  Whether viewing the legs from the front or from behind, just remember this sour little guy.



Be sure to invert this when the legs are crossed!

Babe Lab Disclaimer : Non-proprietary photos and illustrations featured on Babe Lab appear for the sole purpose of review.